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After continuous outcrys for more, it made sense to turn this small Flash game in to a proper thing.
Developer: Dead Toast Entertainment Based in Malmo, Sweden Founding date: Started in 2006, but officially a company since November 2014 Website: Press / Business contact: [email protected]:twitter.com/deadtoast_comfacebook.com/Deadtoast Com Releases: My Friend Pedro: Blood Bullets Bananas My Friend Pedro (original Flash Game)Nunchuck Charlie: A Love Story Phone: --- Dead Toast Entertainment is the sole effort of Victor Agren and is used as a brand for him to release his video games through.
I say this because the narrative of My Friend Pedro is at least passingly interested in game violence, and it has more than a few jokes at the expense of players whose minds are purportedly warped by violent video games, and yet – violence is an integral part of this experience.
The game conjures an emotional state which reminded me of Hotline Miami: a confusion over whether the game is meant to be serious and comedic, and a personal introspection about whether game violence is cool, shocking, both, or neither.
It’s not uncommon for games as a medium to use extreme violence for the sake of comedy – we see examples like No More Heroes and Dead Rising from Japan and everything from Bulletstorm to Borderlands in the west – and it seems as if comedic hyperviolence is much more prevalent in games than any other medium.
And into the mix we can then consider games like Hotline Miami and Overgrowth – games which portray violence as something dark and defamiliarising, as a last resort to ensure personal survival, and yet sickly, intoxicatingly gratifying.
I make this digression on game violence because I spent my entire playtime of My Friend Pedro desperately trying to squeeze some meaning from it; to grasp some kind of profound, thought-out perspective.